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Tuesday, February 1, 2011

Breach - Xbox 360 Arcade Version Evaluation

    I remember seeing this at E3 2010 on G4. It seemed like a good game at the time based on the gameplay they showed. January 26 came around and the game was released. I played the trial version of it, which of course was the full game but could only play 30 minutes of it. In those thirty minutes my decision was made. Let me give you a brief description of the game.

    Playing the game made me feel like I was back in the old Rainbow Six: Vegas days but with a twist of the Frostbite engine (It doesn't actually use the Frostbite engine but uses their own engine called "Hydrogen")  The game has well thought out large scale maps. You can have up to 12 players on each team, 24 in a game all together. Domination has 3 points, you could compare it to the domination gametype in Call of Duty. But in this it's more of holding and camping rather than running around and slaying like in COD. Now with the Convoy gametype, it made teamwork much needed in succeeding with winning. You are given 3 vehicles to defend, which all 3 have turrets located on the top of the vehicle that you can man. Your objective is to protect them all the way to the destination. On you way you must slay the other team as well as destroy blockades in your convoys path by placing a demo charge on it. The gameplay gets progressive as spawn locations change as you move forward.


-Goods
      - Destructibility is very insane, You could compare it to the quality of destruction in Red Faction: Guerrilla
      - Destroyed objects can kill people as projectiles
      - Weapon's have a fire selection ability so you could do single fire, 3 round burst, or full auto.
      - Weapon damage is very well done as there is no gun which is bad.
      - Weapon customization is very high
      - The ability to use thermal really caught my attention as it reminded me of the Rainbow Six days
      - Cover mechanics is very similar to the mechanics used in Rainbow Six
      - Convoy gametype added a new layer in team work and defensive gameplay

-Bads
      - Net code is so screwed up that it is almost impossible to play a game.
      - Movement speeds were to slow for the size of the maps
      - Domination gametype was to poorly done
      - Sprint was poorly done (Only went about 5% faster than normal walking)

 Overall the game was a piece of shit. Now the destructibility was a key piece in the fun of the game, but it was lacking a difference in uniqueness from other FPS's. Due to the net code being so poorly coded, it is virtually impossible to complete a game or even play one at that. For the price of 1200 Microsoft points, it was quite a rip off. Playing it made me want to just go back to Bad Company 2. Now remember this is only the Xbox 360 version of the game, the PC version available on steam will probably be  A LOT better and not broken as it was on the 360.

2 comments:

  1. It was shit? baah

    Will still try it! :P

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  2. Well, I'm glad it was shit. I was just about to try it out. So thank you.

    ReplyDelete